It's in the bruising two-fisted fighting that the game really stands out from the drab action of Iron Man and Thor. You'll use it a lot, and enjoy it every time you do, but you can't use it as a crutch in every encounter. It's incredibly effective, but not to the extent that it unbalances the game. Cap's iconic shield is used intelligently, able to deflect bullets back to their source and protect against area attacks while also clonking foes in the face for a knockout blow or pinballing from enemy to enemy after a quick throw. It's never as fluid or muscular as Batman, but it's a very close facsimile and the hand-to-hand fighting is the game's best feature as a result.
You direct Cap's attention using the right stick, while quick jabs of face and shoulder buttons select the type of attack you want. The combat is even more blatant, a simple yet strategic brawling system that allows you to take on groups of enemies, from simple grunts to snipers and armoured monstrosities, with intuitive flurries of kicks, somersaults and bone-jarring special moves. Batman had a system of caves and tunnels that allowed him to quickly return to previously explored locations Cap uses an interconnecting sewer map.Īnd just as Batman could slip into Detective Vision to survey his surroundings, so Cap uses his military genius to provide Tactical Vision, highlighting the bars, ladders and ledges he can use to springboard his way around the level.
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Where Batman was free to roam backwards and forwards, Metroid-style, through Arkham's gloomy halls and foreboding exteriors, so Cap is able to pass freely between areas as he explores the castle of Baron Zemo. Super Soldier is so blatantly inspired by Batman: Arkham Asylum (with a dash of Prince of Persia for good measure) that the game almost can't help being lifted above its wretched peers. The result doesn't tip the balance for Sega's superhero sideline, but it does give it a good shove in the right direction.Ī large part of this small victory is down to one simple decision on the part of developer Next Level Games: they've picked the best template. Now it's fellow Avenger Captain America's turn to step up to the joypad. Both Iron Man and Thor were defeated by clumsy control maps, uninspired gameplay and a generally cheap and hurried feel.
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Sega's previous ventures into the Marvel movie universe have been grim experiences.